![]() ![]() This second wave may be with a slightly higher spawn-rate or with slightly more enemies but the difference from the first wave is rather negligible. Following this, a battle-cry is made by the simulated soldiers on the other side of their opening fog-gate, and the attack resumes. After all the enemies of the first wave are dealt with, there will be a several second silence, signalling the half-way point of the round. Several soldiers attacking at once have the overwhelming ability to slow a close-range player down dramatically, and make a sniping player's aim fly all over the place. Players should keep in mind that while the Bastard is only somewhat accurate and has only a modest damage threshold, the shots are quite rapid. Round 1 is about as simple as things get in the Tower Pack a large group of Nazis spawn in slowly and attack with Bastards. It can, however, be prevented if the player kills the soldier activating it. The act of activating a gate makes a loud alarm sound and a light above the switch, and takes roughly five seconds to complete. At the same time, however, the soldiers of the Reich will try to activate gate switches, which in turn create more areas for them to spawn from, making it easier for them to surround you. There is one place that enemies will spawn from at first: the archways at the far end of the hall, directly opposite where you first spawn and where the countdown timer and round marker resides. ![]() The area will soon become host to a battle between the Captain and the simulated forces of the Fourth Reich. The level is summed up best as a hall, the main feature of which, is a long trench that has several balconies leading across it, and staircase leading down to a shallow pool. Level 1, though simple once understood, begins by throwing a lot of information at the player, all at once, with little explanation as soon as players spawn in, they are given 15 seconds to assess their battlefield before the first enemies spawn.
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